Tuesday, November 4, 2008

Process - Pilotwings

I did an illustration for Nintendo's NSider regarding a possible Pilotwings title for Wii. I started out with a line drawing on cream-tinted paper, then scanned the image into Photoshop and composited it against a background. After a bit of weathering on the glass and some early flats, it became clear that I needed an indication of power and vibration in the throttle—a Wii controller in this case. I duplicated the hand/remote element and offset it, selecting multiply for the top layer. This created the mechanical energy it needed.

3 comments:

Saphron said...

Wow, man! You do some amazing things, and everything you've posted seems to be a different style (granted, I know next to nothing about art, lol). I'm looking forward to what you post next...

Ryan Cooper said...

Thanks! I like to work in as many styles as possible.

xbooernsx said...

I won't lie. just seeing this makes me giddy.

I am far too into videogames for this not to excite me.